Sep 08, 2008, 08:02 PM // 20:02
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#81
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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You know, i'm not sure why those "Most Wanted Am Fah" signs spawn during the P.O.X. quest (instead of always being there). And I'd think our character would have a sign too, considering how many Jade Brotherhood we'd killed (including their leader, if you did the Straight To The Top quest)...
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Sep 08, 2008, 09:24 PM // 21:24
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#82
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Date: 09-03-2008, 04:50 PM
Thread: The Scoop with M.O.X.
Quote:
Originally Posted by Tarkin
Maybe only Maybe... ehhehe you need 100 diamonds to "build" mox lol i getting tons of it in duncan chests...
And maybe... a great quest... like get horns from kanaxi, roots from urgoz... claws of mallyx... skin of rotscale lol...
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Well i get my great quest... at last good bosses...
They can made lots of this quests... is so easy make great bosses for challenge... i waiting for a great 5 randon profession boss...
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Sep 08, 2008, 09:30 PM // 21:30
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#83
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Well they are decent missions but what's the point of putting on all that health? then again it wouldn't be a "boss" if he didn't have ridiculous amounts...
all in all pretty good though
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Sep 08, 2008, 11:18 PM // 23:18
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#84
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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I admit it was fun, but I felt that they took their sweet time with this... I would have liked them to put this in a second BMP, or make some new weapon skins in exchange for our books. Or just add this to the already standing BMP..
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Sep 08, 2008, 11:35 PM // 23:35
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#85
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by Avarre
It got kind of boring when the only limiting factor is ridiculous health totals.
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Especially when playing Death Blossom spam.
Nice to see a positive thread though.I enjoyed the quests but tbh it was all over in under 30 minutes for me.The longest part was the run to the lair.Either way I'm hoping this will be a repeated theme although I'm not overly optimistic.
In saying thanks for the new content Anet.
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Sep 08, 2008, 11:40 PM // 23:40
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#86
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Krytan Explorer
Join Date: May 2007
Guild: [TAM]
Profession: W/
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I've done the ToA quest and attempted NOX (I brought too many interrupts, couldn't kill him fast enough XD). They are great quests, I just wish there was more backstory. That's why I'm so excited about the GW novels for the universe can be much more fleshed out.
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Sep 08, 2008, 11:46 PM // 23:46
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#87
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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/agree
anet deffinetlely delivered on this one. nox was a very versatile enemy, with good attacks, butt-load of health, and the little golems made it a slight bit more difficult. But there was, like the OP said, several different ways you could tackle him. pox and rox were somewhat fun, but didn't provide the challeneg nox did. and mox, although a dervish hero, was still a cool concept.
Overr I'd say I was impressed with this new quest.
Plus the 10k looked nice in my storage
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Sep 09, 2008, 12:16 AM // 00:16
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#88
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Robbert Monga
The storyline seems unfinished... Do we not get to kick the crap outta the bad guy who tricked Zinn? Awww... *sad panda*
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Heh, I have a feeling that we're gonna get new content that deals with this mysterious stranger. People over at the GWO Lore Forum already started speculating who could have been that Mysterious Stranger.
I really enjoyed the missions! ^^ I do wish there was more to this update though :/
I'll love to see more enemies with more then 8 skills like N.O.X.
Quote:
Originally Posted by FengShuiDove
In my opinion, the BMP and the M.O.X. quests have been of an extraordinary quality. If it takes ANet a little longer to make GW2 in order to have more gameplay of this quality, then I'll gladly wait and when it comes out expect me to sign right up.
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I must agree with this.
Quote:
Originally Posted by fowlero
It'd be nice to face a team of bosses, instead of these 8vs1 fights which really limits options on making them harder outside of big numbers (and imo don't suit guild wars).
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Sounds like you want more Shiro+Lich (without them being able to be pulled apart) fights like in the Gate of Madness mission.
Quote:
Originally Posted by draxynnic
Well, would YOU jump off that rock if you didn't know there was something good down there?
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Cliff Diving. FUN!
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Sep 09, 2008, 12:59 AM // 00:59
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#89
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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I think this along with how eye of the north was designed shows that anet has gotten better at quest/level design. The problem in the past basically comes down to monotony in that mobs are retarded, with retarded skills, and you run into a cookie cutter of said retarded mob constantly throughout the mission until the end. Missions like that are boring and the only reason I imagine anyone plays through them is to get to the better missions after them and/or the quest reward.
But these were good. More balanced mobs using actual builds instead of 3 random skills, secondary profession use, actuall objectives. Mission specific skills. Good rewards. Overall well done. If GW2 is done like this it will be a great game.
IMO all mobs should have some sort of utility to force players into using methods to kill them other then "outsmash with hueg damage and heug defense". Damage contests are lame.
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Sep 09, 2008, 03:17 AM // 03:17
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#90
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Banned
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both missions were easy the only part that was hard was the fact that they had a zillion hit points. which was more annoying then hard. also i don't think this content was that awesome when i saw the 5 page book i was like yes 5 new quests to do and i was disappointed to find out that i was wrong. additionally i think it would have been better if the last find his secret lair was acauly like a scavenger hunt where you had to go talk to random npcs throughout the game. and then the lair it self be an area that was completely new. not ola's lab all over again. lastly why didnt it ad a special little rock arch/door way thing to my map?
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Sep 09, 2008, 03:41 AM // 03:41
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#91
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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The new quests were fun. ROX was good, like fighting off a horde of enemies. NOX was a bit of the pain(self destruct? ouch) the first time, but once you knew what the mission was about it was pretty easy. POX was the worst mission. It was fun being disguised and battling assassin hordes in the street, but at the end was a bit boring. Beat down the Jade rits, then you can just walk away and your H/H will take down the golem.
Still, thanks for the new stuff anet, and anymore new content is very welcome.
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Sep 09, 2008, 03:43 AM // 03:43
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#92
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
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I concur, I really, really enjoyed these quests, and the end was nice, with the 10k and what not.
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Sep 09, 2008, 03:47 AM // 03:47
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#93
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I thought the one in Vabbi was annoying. Not hard, just annoying!
The one in ToA was OK, not great.
The one in cantha was the best of the three - enjoyed that one.
The text clue in the book made no sense at all, thank god for the picture!
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Sep 09, 2008, 12:13 PM // 12:13
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#94
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Two big thumbs up!
I hope Anet will do more things like this to keep the user base interested in the game until GW2 comes out. While I appreciate the weekend events, they've lost their luster and they're not enough to keep me interested week in an week out. But something like M.O.X every so often will definitely keep me tuned in.
I'm not saying they should do a weekly M.O.X-like event, but maybe something like this every couple months or so.
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Sep 09, 2008, 12:26 PM // 12:26
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#95
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Academy Page
Join Date: Dec 2006
Location: Spain
Guild: Caminantes de los Planos
Profession: Me/
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I hope this is the new direction of the game. It was sad knowing that ANet let one lonely programmer for GW1, but now we've got a team of several people working on it, and if this is the way they plan to work, I'm in for them.
GJ Anet!
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Sep 09, 2008, 12:41 PM // 12:41
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#96
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Frost Gate Guardian
Join Date: May 2007
Location: Nottofar Island
Guild: Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]
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me like new quest, me want more, me cant stop!
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Sep 09, 2008, 01:36 PM // 13:36
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#97
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Krytan Explorer
Join Date: May 2007
Profession: P/
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Thanks, ANet, for the new, free content!
I appreciate the fact that, even though there's no monthly fee, you guys are looking to add new quests and tweaks and so on.
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Sep 09, 2008, 02:12 PM // 14:12
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#98
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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I think that the "bad guy" behind the whole Golem story is the dragon in the rock when you slay The Great Destroyer
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Sep 09, 2008, 02:13 PM // 14:13
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#99
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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Excelent missions!!!
I hope theres some more like this coming
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Sep 09, 2008, 02:20 PM // 14:20
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#100
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Kyosuki
I think that the "bad guy" behind the whole Golem story is the dragon in the rock when you slay The Great Destroyer
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I'd say Joko is really behind it all.
With Elona in disarray, Canthan's emperor assassinated and Kryta's princess murdered, he would be able to then steam roll all 3 nations and expand his empire much like the Romans did way back when.
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